
Timeless Ripples

Project Details
Role: Team Lead, Project Manager, UX/UI designer
Duration: November 2023 - October 2024
Constraints: Limited to Curtin’s facilities to produce our artefacts, small space, must utilise GenAI
Final Experience: Immersive Exhibition
Goal
"Designer Unknown: Exploring Creative Horizons with AI" was a cross institutional, interdisciplinary, collaborative project involving academics and students from Temasek Polytechnic (Singapore) and Curtin University (Perth). 5 teams were each tasked with producing an interactive digital practical outcome through the lens of their allocated themes.
My team's theme was Human Computer Interaction (HCI). By using HCI as a foundational basis, we aimed to represent a place and its associated culture through a virtual multi-sensory touristic experience. We endeavoured to make this experience accessible, immersive cost and travel efficient.
"Designer Unknown: Exploring Creative Horizons with AI" was a cross institutional, interdisciplinary, collaborative project involving academics and students from Temasek Polytechnic (Singapore) and Curtin University (Perth). 5 teams were each tasked with producing an interactive digital practical outcome through the lens of their allocated themes.
My team's theme was Human Computer Interaction (HCI). By using HCI as a foundational basis, we aimed to represent a place and its associated culture through a virtual multi-sensory touristic experience. We endeavoured to make this experience accessible, immersive cost and travel efficient.
"Designer Unknown: Exploring Creative Horizons with AI" was a cross institutional, interdisciplinary, collaborative project involving academics and students from Temasek Polytechnic (Singapore) and Curtin University (Perth). 5 teams were each tasked with producing an interactive digital practical outcome through the lens of their allocated themes.
My team's theme was Human Computer Interaction (HCI). By using HCI as a foundational basis, we aimed to represent a place and its associated culture through a virtual multi-sensory touristic experience. We endeavoured to make this experience accessible, immersive cost and travel efficient.



Outcome
Building on our proof-of-concept developed in Singapore, we brought the final experience to life in Perth. This immersive, AI-enhanced exhibit—centred on Elizabeth Quay—reimagined virtual tourism through interactive light/motion projections, holograms, and motion graphics.
Building on our proof-of-concept developed in Singapore, we brought the final experience to life in Perth. This immersive, AI-enhanced exhibit—centred on Elizabeth Quay—reimagined virtual tourism through interactive light/motion projections, holograms, and motion graphics.
Building on our proof-of-concept developed in Singapore, we brought the final experience to life in Perth. This immersive, AI-enhanced exhibit—centred on Elizabeth Quay—reimagined virtual tourism through interactive light/motion projections, holograms, and motion graphics.



Key Highlights of my Contributions
Team Coordination and Project Management
Team Coordination and Project Management
Team Coordination and Project Management
As team lead, I facilitated weekly design sprints, coordinated remote and hybrid collaboration, and aligned diverse skillsets across ideation, prototyping, and exhibition. I focused on user interaction, spatial flow, and multimodal storytelling.
By adopting a people-centered approach and navigating cultural differences between Singapore and Australia, I fostered trust, open communication, and team cohesion. Though AI-driven, the project’s success stemmed from prioritising humanness and connection.
As team lead, I facilitated weekly design sprints, coordinated remote and hybrid collaboration, and aligned diverse skillsets across ideation, prototyping, and exhibition. I focused on user interaction, spatial flow, and multimodal storytelling.
By adopting a people-centered approach and navigating cultural differences between Singapore and Australia, I fostered trust, open communication, and team cohesion. Though AI-driven, the project’s success stemmed from prioritising humanness and connection.
As team lead, I facilitated weekly design sprints, coordinated remote and hybrid collaboration, and aligned diverse skillsets across ideation, prototyping, and exhibition. I focused on user interaction, spatial flow, and multimodal storytelling.
By adopting a people-centered approach and navigating cultural differences between Singapore and Australia, I fostered trust, open communication, and team cohesion. Though AI-driven, the project’s success stemmed from prioritising humanness and connection.
Exhibition Layout Concept and Spatial Wireframes
Exhibition Layout Concept and Spatial Wireframes
Exhibition Layout Concept and Spatial Wireframes
While wireframing the main exhibition space, I considered Elizabeth Quay’s circular layout, tranquil ambience, and the goal of creating an informative yet memorable experience. A circular navigation system placed key attractions at each point, encouraging free-flow exploration. At the entrance, a motion graphic, campaign video, and takeaway stickers and postcards introduced the exhibit and reinforced its themes. A strategically placed speaker in a quieter corner ensured TouchDesigner-generated music filled the space, enhancing the atmosphere.
While wireframing the main exhibition space, I considered Elizabeth Quay’s circular layout, tranquil ambience, and the goal of creating an informative yet memorable experience. A circular navigation system placed key attractions at each point, encouraging free-flow exploration. At the entrance, a motion graphic, campaign video, and takeaway stickers and postcards introduced the exhibit and reinforced its themes. A strategically placed speaker in a quieter corner ensured TouchDesigner-generated music filled the space, enhancing the atmosphere.
While wireframing the main exhibition space, I considered Elizabeth Quay’s circular layout, tranquil ambience, and the goal of creating an informative yet memorable experience. A circular navigation system placed key attractions at each point, encouraging free-flow exploration. At the entrance, a motion graphic, campaign video, and takeaway stickers and postcards introduced the exhibit and reinforced its themes. A strategically placed speaker in a quieter corner ensured TouchDesigner-generated music filled the space, enhancing the atmosphere.
Hologram Box Conception
Using the available hologram box and resources, I designed an interactive and informative display to showcase Elizabeth Quay’s four main icons: the Spanda, First Contact, Elizabeth Quay Bridge, and the Bell Tower. As users navigated through each hologram, a connected laptop displayed corresponding information, creating a cohesive and engaging experience. Later developments by our other UX designer meant that the hologram could also be interacted and viewed from angles.
Using the available hologram box and resources, I designed an interactive and informative display to showcase Elizabeth Quay’s four main icons: the Spanda, First Contact, Elizabeth Quay Bridge, and the Bell Tower. As users navigated through each hologram, a connected laptop displayed corresponding information, creating a cohesive and engaging experience. Later developments by our other UX designer meant that the hologram could also be interacted and viewed from angles.
Using the available hologram box and resources, I designed an interactive and informative display to showcase Elizabeth Quay’s four main icons: the Spanda, First Contact, Elizabeth Quay Bridge, and the Bell Tower. As users navigated through each hologram, a connected laptop displayed corresponding information, creating a cohesive and engaging experience. Later developments by our other UX designer meant that the hologram could also be interacted and viewed from angles.
TouchDesigner Projection
TouchDesigner Projection
TouchDesigner Projection
I produced the visuals and TouchDesigner file for the final projection—an interpretation of BHP’s Pinjah mosaic, retelling a Dreaming story of the Milky Way. Using Luma AI, I added a warped galaxy overlay to evoke the site's dreamy, water-like atmosphere. Together with a computer science teammate, we created ripple interactions reflecting Elizabeth Quay’s fluid essence. I also generated ambient, water-inspired music using Suno AI, which played throughout the exhibition for further sound immersion. Though initially planned as a floor projection, last-minute changes shifted it to a wall, prompting a quick but impactful fix: a 'wave your hands' cue to guide interaction.
I produced the visuals and TouchDesigner file for the final projection—an interpretation of BHP’s Pinjah mosaic, retelling a Dreaming story of the Milky Way. Using Luma AI, I added a warped galaxy overlay to evoke the site's dreamy, water-like atmosphere. Together with a computer science teammate, we created ripple interactions reflecting Elizabeth Quay’s fluid essence. I also generated ambient, water-inspired music using Suno AI, which played throughout the exhibition for further sound immersion. Though initially planned as a floor projection, last-minute changes shifted it to a wall, prompting a quick but impactful fix: a 'wave your hands' cue to guide interaction.
I produced the visuals and TouchDesigner file for the final projection—an interpretation of BHP’s Pinjah mosaic, retelling a Dreaming story of the Milky Way. Using Luma AI, I added a warped galaxy overlay to evoke the site's dreamy, water-like atmosphere. Together with a computer science teammate, we created ripple interactions reflecting Elizabeth Quay’s fluid essence. I also generated ambient, water-inspired music using Suno AI, which played throughout the exhibition for further sound immersion. Though initially planned as a floor projection, last-minute changes shifted it to a wall, prompting a quick but impactful fix: a 'wave your hands' cue to guide interaction.